[was 'even more quad concepts...']
ref:
http://ami.animenetwork.com/atomicskull/dragonfly.jpg
Maybe I need more information to understand your concept, but keep in mind that (the way I see your drawing) if you pull the bottom right panel towards you (the flier), the kite will _not_ spin clockwise, it will spin _counter_-clockwise. Yep, that's right! Try it! I pulled out all my hair trying to make an airplane quad this way

Got hair?
See:
http://www.egroups.com/message/Puppet_Kite_Cemetery/
153
[Tip - think of a propeller] My conclusion with quad design is that if you try to *correct* the kite with hardware or handle/line configurations, you end up *trying to learn how to play the piano while hanging upside down*. (leaving the piano right-side-up) Doable, but practical? I think there is a *natural* science to quad design, where the kite is based on a rectangle, lets say the *design starting point* for the sail area (or 'aspect ratio', I reckon) being three squares put together. [_][_][_] or better: [..][..][..] omitting spaces between squares _Now_, you have to come up with a *natural and predictable* control. Pull on the bottom left corner and it should spin counter-clockwise. Pull on the bottom right corner and it should spin clockwise. Pull the top(s) towards you the same amount and the kite goes *forward* (up). Pull on the bottom(s), likewise and the kite goes *reverse* (down).
If my kites do _not_ do this, I wad them up and throw them away. This is why I use Tyvek and wooden dowels for experiments. (Although my *success rate* seems to be improving
First... Have fun!
The Kid